This is some of the non-govermental organizations.
1.2 Desert Dawn
1.3 Junk Guild
1.4 Serpent Tail
1.7 Martius Arsenals
1.8 Maius Military Industries
1.9 AduKurf Mechano-Industries
1.10 World Security Treaty Organization
1.11 GARM R&D
Morgenroete Incorporated (its name is German for "dawn") is a semi-nationalized military contractor based in the Orb Union, with facilities in both the Orb Union proper and at the Orb-owned space colony of Heliopolis. Though part of the neutral nation of Orb, Morgenroete had been secretly collaborating with the Atlantic Federation in its work on new prototype mobile weapons called Gundams under the sponsorship of the Sahaku noble family during the Bloody Valentine War. During construction, Morgenroete did steal intelligence on the prototypes which was used in their own Astray program, but it cost Orb its space colony of Heliopolis when a ZAFT commando team entered and escaped with four of the five G-units built.
Beam weapons, second-generation mobile suit operating systems, the Lohengrin positron blaster cannon (later adapted by ZAFT as the Tannhäuser installed in the bow of the assault ship Minerva), Variable Phase Shift Armor and the Mirage Colloid cloaking device were all developed at Morgenroete either entirely or in part during the war or immediately after, partly under the aegis of chief designer Erica Simmons. More esoteric technologies were also developed at Morgenroete under the aegis of the Sahaku twins, including energy-draining weaponry.
II. Desert Dawn
The Desert Dawn is a resistance group in ZAFT-occupied Northern Africa. The group is led by Sahib Ashman and its members are recruited from nearby towns like Tassil, Moula, and the city of Banadiya. They were assisted by the Archangel to free North Africa from ZAFT control.
III. Junk Guild
The Junk Guild is a non-governmental organization devoted to the upkeep, maintenance, and salvage of the technology forming the infrastructure of Cosmic Era society. Thanks to the work of Reverend Malchio, the Junk Guild has non-aggression treaties with all three major factions (Earth Alliance, ZAFT, and Orb) - any person or vessel that bears the emblem of the Junk Guild cannot be denied entry to any treaty signatory, as long as they obey the laws within (though they may be restricted as to where they may go - ZAFT, for example, does not allow Junk Guild members onto the PLANTs unless they are granted special permission.) The Junk Guild is rather decentralized - while there is an overseeing body that governs the Guild as a whole, most of the work is done by small teams of technicians who act independently.
Most Junk Guild teams spend their days either going through battlefields salvaging usable equipment or working under contract. Contracts can vary from salvage operations to repair to recovery of equipment. Large contracts may necessitate multiple Guild teams - it is not uncommon to see a large contingent of Guild techs working on major projects, such as the Giga-Float mobile mass driver. The Guild espouses non-violence - Guild techs will only fight to defend themselves, and even then will refrain from killing unless there is no other option.
Unlike the nations of the world, who prefer to standardize their equipment, Junk Guild equipment is an eclectic mix of whatever they can afford, repair, or salvage. It is not uncommon to see a Guild team using an assortment of repair pods and salvaged ZAFT mobile suits for work in space. Teams tend to stick with lightly armored and armed vessels as bases of operation in space, as they place a premium on cargo space as opposed to combat ability. On Earth, retrofitted military transports are often used - the Lesseps-class transport is popular with the Guild, thanks to its large cargo bay and ease of retrofitting for repair duties - the turrets on the top deck can easily be replaced with manipulator arms.
The Guild acquires new recruits from all walks of life, Natural and Coordinator alike. New recruits undergo basic training and indoctrination, then are sent to a team for on the job training. After a probationary period, the Guild then accepts the recruit as a Guild tech, and they are assigned to a team. Because Junk Techs tend to trust each other (lacking a reason to do otherwise), it is occasionally possible to infiltrate the Junk Guild, as Juri Wu Nien did in an attempt to steal the Red Frame. During the Bloody Valentine War, the Junk Guild team led by "The Professor" discovered the Astray project and recovered the MBF-P02 Astray Red Frame. It was later revealed that the discovery was in fact a result of the Professor's long-time friend Erica Simmons who had informed the Professor of the Astrays and asked her to recover them. The Professor's team was not informed of this until months later, when they entered Orb territorial waters and met with Dr. Simmons. Near the end of the war, Reverend Malchio made arrangements for the Junk Guild to aid the Three Ships Alliance in a non-combat capacity. The Junk Guild space vessel ReHOME served as a tender ship for the Three Ships Alliance until the end of the war.
IV. Serpent Tail
The Serpent Tail is a mercenary group that uses Earth Alliance and ZAFT equipment to get the job done. They have always taken on a job by the highest bidder, and have almost always gotten the job done. Their leader is a Combat Coordinator named Gai Murakumo, who escaped from the Earth Alliance and broke free of his mental conditioning. Gai pilots one of the three Orb Astray prototypes, the rebuilt MBF-P03 Astray Blue Frame Second L, and is considered by many to be the deadliest warrior in the Earth Sphere. This mercenary company has no government whatsoever, and is split up into teams. Gai's team operates from either a captured Laurasia-class frigate or an unmarked civilian freighter, and his subordinates consist of fellow pilot and wingman Elijah Kiel, the ship's captain and intelligence operative Reed Wheeler, explosives expert and tactician Loretta Aja, and client liaison Kazahana Aja.
Aktaeon Industries is Morgenroete's rival competitor. Aktaeon attempted to hire Serpent Tail mercenary Gai Murakumo to sell his MBF-P03 Gundam Astray Blue Frame's data, but Gai refuses. Aktaeon nearly forced Junk Guild member Lowe Guele to sell his MBF-P02 Gundam Astray Red Frame by luring him with a selection of mobile suits and mobile armors and trapping him, and his fellow Junk Guild members in a weapons testing room. Lowe escapes and forces the unnamed executive into paying what the Junk Guild brought. Aktaeon built its first mobile suit, Gel Fineto, equipped with the Mirage Colloid Virus Spreader in CE 71. In CE 73, Aktaeon was hired by the Atlantic Federation to upgrade the G-Project mobile suits designed and built by Morgenroete, into the GAT-X1022 Blue Duel, GAT-X103AP Verde Buster, GAT-X105E Strike Noir, GAT-X207SR Nero Blitz, and the GAT-X303AA Rosso Aegis. Actaeon is known for its bribery by attracting with huge sums of money.
Terminal is a non-government affiliated organization which exchanges information with all parties, as well as performing some degree of intelligence evaluation. Although it can viewed as a benevolent underground organization, it seems to be simply a guild of information dealers. Quote from Mark Simmons (toysdream), Bandai's English script consultant for Gundam SEED and Gundam SEED Destiny: "While spear-headed by the Clyne Faction, Terminal has kept a low profile and remained neutral throughout the most of the second war." Terminal's agents operated all over the world and its information capabilities rival that of a national intelligence agency although much of their organization and operation still remains unknown. The only base known to be controlled by Terminal is a mobile suit factory & base hidden in an asteroid in a debris field.
VII. Martius Arsenals
VIII. Maius Military Industries
IX. Adukurf Mechano-Industries
Adukurf Mechano-Industries is a company specializing in the development of large scale mobile armors. It is run by a wealthy and mysterious industrialist known as Matias Adukurf who is associated with the Earth Alliance and Logos.
X. World Security Treaty Organization
The following nations were all members of the World Security Treaty Organization at its inception: Atlantic Federation, Eurasian Federation, Republic of East Asia, United States of South America, South African Union, Orb Union, Kingdom of Scandinavia and the Equatorial Union. Only the Oceania Union and African Community refused to join and remained loyal to the PLANTs.
XI. GARM R&D